![]() ![]() ![]() After this, his whole attack pattern will reset. Tenta Rockets: Lastly is the color red, he will prepare his rockets, which will fall on every player three times, signaled by big red circles. Burnt players cannot be burnt from players who have had their flame originate from the same attack. If a player comes into the ring, that other player will burn as well. Any players who are hit from the flame thrower will take damage over time and be surrounded by a ring. The bullets will fire after 1 second, giving players a chance to dodge.įlame Thrower: The next color is orange, he will prime his flamethrower at a random player, creating a few beams in a set pattern. Machine Gun: The first color is yellow, The Destroyer will use his machine gun firing at multitude of Bullets that he will first use his machine gun to fire a multitude of yellow beams in the direction of a random target. The general color order is yellow, orange, and red. Once approached, The Destroyer will initiate an attack depending on the point at which the fight is started after it has spawned. The Destroyer is the 1st boss of Orbital Outpost, encountered after the first stage. It will always spawn behind The Destroyer. One bomb drone will spawn per attack cycle until The Destroyer is successfully defeated. If it fails to reach a player, it will eventually detonate by itself. Unlike the similarly designed Scout Drone, it instead tries to find the nearest player in an attempt to detonate near them to deal damage. It has the same amount of health as the other mobs. The Bomb Drone is a summoned mob that is spawned by The Destroyer. It is similar to the Elder Dark Mage from The Underworld, but instead with a much smaller AoE and way more damage. It is totally motionless, as a result, two groups of enemies with this tower cannot be lured together. It shoots a beam that appears as a circle on the ground, dealing AoE damage to the player after a short delay. The Electric Tower is another ranged enemy. It will follow either the closest player or the player that has dealt the most damage to it unless it is taunted. Similarly to recent dungeons, there is plenty of reaction time to dodge its attacks. In addition to the center beam similar to ranged enemies of previous dungeons, it fires beams to both the left and right at a 35° angle from the center on average. The Scout Drone replaces the ranged enemies of previous dungeons. When not attacking, it will follow either the closest player or the player that has dealt the most damage to it unless it is taunted. By default, when it approaches a player, it pauses, proceeding to spin with tremendous speed in the direction that the player was in upon pausing for roughly 1 second with a temporary speed boost and the ability to deal damage, however, if the mob has been damaged, instead of travelling in a singular direction, the warrior will instead chase the player that has dealt the most damage to it unless it is taunted. This enemy is about the same speed as the ranged enemies. The Hologram Warrior is a different and unique type of enemy. It has identical AI to most melee enemies but is a bit more sluggish than the melee enemies from earlier dungeons. The Hologram Assassin is the melee enemy of this dungeon. On Insane, the regular mobs deal 4.5 million damage and 7 million damage for bosses On Nightmare, regular mobs deal 7 million damage and bosses deal 9 million damage. Each mob has 1.9 trillion base health on Insane and 4.4 trillion base health on Nightmare. In Orbital Outpost, there are 4 different types of mobs seen throughout the dungeon, and 3 bosses (comprised of 2 mini-bosses and 1 boss), each with a unique function.
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